Blood Debt Gun System Revamp Tier List
Community CQB and midrange ranks for a 17-player lobby — not Debt-mode killer wins.
This hub ranks guns and modes for Blood Debt Gun System: Revamp (BDGS), the Roblox chaotic PvP / aim trainer where everyone spawns armed. It is not a ranking for original Blood Debt. You are not hunting a secret Killer target, you are not a hidden Vigilante, and you are not a Bystander with a pen. You fight in listed arcade modes on a 17-player server, with Blood Debt gun names and the same reload / chamber handling.
Read this list as a community-reasoned snapshot of current Revamp FFA and TDM, not as a datamined DPS sheet. BDGS does not publish official time-to-kill tables. Where we mention magazine size, caliber names, or bolt/revolver handling, those facts come from Blood Debt weapon behavior that this gun system copies. Where we place a gun in S or D, that is lobby experience: who wins the second fight after the first mag dump.
How these ranks are scored
Five criteria, in order, for a typical packed FFA or TDM round:
- TTK after a chambered shot. First-shot stop plus how fast you can put a follow-up on target. A Sawn-Off that deletes someone at a doorway still loses the next duel if you are empty.
- Reload plus chamber downtime. Press R to reload. Press T to chamber. Empty-gun reloads on mag-fed pistols often need a chamber before the gun fires again. Revolvers and break-actions pay even more. In a 17-player pile, that pause is when you die.
- Hipfire versus ADS. BDGS fights are close. Guns that stay controllable from the hip while you strafe outrank guns that only work if you plant and aim.
- Movement while shooting. Can you peek, swing, and keep the muzzle on a moving torso, or does recoil and handling freeze you in a doorway?
- Ammo. Capacity and how painful a dry gun is. Two 12-gauge shells and a nine-round .22 cylinder are not the same mistake.
We use S through D. There is no F tier here: every listed gun can win a fight if you take the right range. S means it keeps winning after the first kill. D means it asks you to play a specialty lane that most FFA spawns will not give you.
Where to go next
- Pistol tier list — JS-22, GG-17, Dual GG-17, K1911, RR-LCP, and when a pistol beats a shotgun in FFA.
- Long gun tier list — Sawn-Off, Rosen Obrez, JTS-225, Skorpion, and rifle-class picks by map and mode.
- Mode rankings — all eleven listed modes scored for learning, streaks, chaos, and new players.
If you still mix up R and T, stop ranking guns and read Controls first. A GG-17 that is not chambered is not an S-tier gun. It is a brick until you hit T.
How to read S, A, B, C, D
S — Default pick when the lobby is a hallway brawl. Forgives a missed shot, reloads without taking you out of the round, and works from the hip. In current Revamp FFA that usually means a high-cap pistol, not a two-shell shotgun.
A — Wins the first contact hard (Sawn-Off, Dual GG-17, Skorpion) or holds a midrange angle (Rosen Obrez) but dumps ammo or handling immediately after. Excellent if you choose the fight. Punishing if the next two players round the same corner.
B — Honest guns. JS-22 and K1911 live here for most players: they kill if you hit torso strings, then they sit in a long reload or a seven-round mag while the server respawns on you.
C — Playable with a plan. Pocket pistols and slow bolts that need a lane, a team, or a mode that slows the fight down.
D — Not useless. Wrong default for 17-player FFA. Fine in Wild West, Single Shot, or a long TDM sightline if you refuse to take CQB.
What this list is not
It is not a Debt-mode ranking of which killer line “wins more.” BDGS does not assign you a secret target. It is not a skin flex list. Gilded JS-22 still reloads like a JS-22. It is not a promise that patch numbers are frozen: the live game has sat in a remake pause, so check Remake notes if handling feels different from this page.
Pair the ranks with a playstyle, not just a gun name. FFA movement cares about spawn awareness and when to chamber versus panic-fire. TDM cares about not teamkilling and trading through a shotgun lane. Juggernaut play throws the whole CQB list out if the lobby is dumping into one tank.
For maps and mode rules, use Maps and Gamemodes. For the 25 and 50 streak badges, use Killstreaks. Come back here when you already know how to reload.
Frequently Asked Questions
Quick answers to the most common Blood Debt Gun System questions.
Is this an official Blood Debt Gun System DPS table?
No. Ranks are community-reasoned for 17-player FFA and TDM. Magazine sizes and handling come from Blood Debt guns that BDGS copies. We do not invent official TTK numbers.
Why rank FFA and TDM instead of Debt-mode killer wins?
BDGS is not original Blood Debt. There is no hidden Killer/Vigilante/Bystander hunt. Everyone has guns. CQB versus midrange in a full lobby is the ranking that matches how the Revamp actually plays.
Do I chamber after every reload?
Often after an empty reload on mag-fed guns. Press T to chamber. Leaving a round in the gun can skip that extra step. Revolvers, bolts, and break-actions have their own cycle. See the controls guide.
Should new players start on S-tier guns?
Start on a forgiving pistol such as GG-17, learn R and T, then try shotguns in doorways. Read Getting Started and the pistol list before chasing Dual GG-17 sprays.
Where are the pistol and long-gun breakdowns?
Pistols, long guns, and mode rankings are sibling pages linked from this hub. Use those for per-gun pros and cons, not this overview.